Creative Supervisor

A creative leader and data-driven specialist with 20+ years of experience bridging the gap between cinematic vision and analytical precision for global audiences and stakeholders.

Creative Supervisor

A creative leader and data-driven specialist with 20+ years of experience bridging the gap between cinematic vision and analytical precision for global audiences and stakeholders.

Creative Supervisor

A creative leader and data-driven specialist with 20+ years of experience bridging the gap between cinematic vision and analytical precision for global audiences and stakeholders.

DEMO REEL

DEMO REEL

DEMO REEL

Proudly Contributed to Outstanding Movies

Proudly Contributed to Outstanding Movies

Work Examples

Work Examples

Star Wars: The Force Awakens

Stereography

Star Wars: The Force Awakens

Stereography

Gemini Man

VFX | Stereography

Gemini Man

VFX | Stereography

Katy Perry Part of Me 3D

VFX | Stereography

Katy Perry Part of Me 3D

VFX | Stereography

Guardians of the Galaxy

Stereography

Guardians of the Galaxy

Stereography

Star Wars: Ep. 7

Stereography

Gemini Man

VFX | Stereography

Katy Perry 3D

VFX | Stereography

Guardians of the Galaxy

Stereography

Work Breakdowns

Work Breakdowns

Star Wars: The Force Awakens (2015)

I was entrusted to establish the visual language of 3D for one of the world's most beloved brands. I led the stereoscopic storytelling and vision for the film, collaborating with the director and studio executives to ensure the final product honored the legacy of the Star Wars saga while pushing the immersive experience to new heights for a new generation of fans.

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Star Wars: The Force Awakens (2015)

I was entrusted to establish the visual language of 3D for one of the world's most beloved brands. I led the stereoscopic storytelling and vision for the film, collaborating with the director and studio executives to ensure the final product honored the legacy of the Star Wars saga while pushing the immersive experience to new heights for a new generation of fans.

Learn More

Star Wars: Ep. 7

I was entrusted to establish the visual language of 3D for one of the world's most beloved brands. I led the stereoscopic storytelling and vision for the film, collaborating with the director and studio executives to ensure the final product honored the legacy of the Star Wars saga while pushing the immersive experience to new heights for a new generation of fans.

Learn More

Gemini Man (2019)

This film represented a landmark technical challenge, as it was shot in 4K 3D at 120 frames per second—a format that pushes the boundaries of cinematic realism. My role was to oversee the post-stereoscopic integrity of some of the most complex sequences ever created, ensuring a seamless and hyper-realistic immersive experience for the audience without the visual artifacts common to high-frame-rate content.

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Gemini Man (2019)

This film represented a landmark technical challenge, as it was shot in 4K 3D at 120 frames per second—a format that pushes the boundaries of cinematic realism. My role was to oversee the post-stereoscopic integrity of some of the most complex sequences ever created, ensuring a seamless and hyper-realistic immersive experience for the audience without the visual artifacts common to high-frame-rate content.

Learn More

Gemini Man

This film represented a landmark technical challenge, as it was shot in 4K 3D at 120 frames per second—a format that pushes the boundaries of cinematic realism. My role was to oversee the post-stereoscopic integrity of some of the most complex sequences ever created, ensuring a seamless and hyper-realistic immersive experience for the audience without the visual artifacts common to high-frame-rate content.

Learn More

Katy Perry: Part of Me 3D (2012)

This project presented a unique post-production puzzle: weaving footage from numerous concerts—some shot in native 3D, others in traditional 2D—into a single, cohesive cinematic experience. My first challenge was to oversee not only the 2D-to-3D conversion but also to meticulously match inconsistent stage effects, like smoke and bubbles, between disparate shots to ensure seamless visual continuity. Adding to the complexity was a directive from the studio to push the 3D to an immersive degree. To meet this creative brief, I led the team in designing and integrating new visual effects, including additional stage lasers and other elements that we choreographed to the music. Every technical and creative choice was made to fulfill one primary goal: to make every person in the theater feel like they were part of the audience, creating an energetic and deeply immersive live event experience.

Learn More

Katy Perry: Part of Me 3D (2012)

This project presented a unique post-production puzzle: weaving footage from numerous concerts—some shot in native 3D, others in traditional 2D—into a single, cohesive cinematic experience. My first challenge was to oversee not only the 2D-to-3D conversion but also to meticulously match inconsistent stage effects, like smoke and bubbles, between disparate shots to ensure seamless visual continuity. Adding to the complexity was a directive from the studio to push the 3D to an immersive degree. To meet this creative brief, I led the team in designing and integrating new visual effects, including additional stage lasers and other elements that we choreographed to the music. Every technical and creative choice was made to fulfill one primary goal: to make every person in the theater feel like they were part of the audience, creating an energetic and deeply immersive live event experience.

Learn More

Katy Perry 3D

This project presented a unique post-production puzzle: weaving footage from numerous concerts—some shot in native 3D, others in traditional 2D—into a single, cohesive cinematic experience. My first challenge was to oversee not only the 2D-to-3D conversion but also to meticulously match inconsistent stage effects, like smoke and bubbles, between disparate shots to ensure seamless visual continuity. Adding to the complexity was a directive from the studio to push the 3D to an immersive degree. To meet this creative brief, I led the team in designing and integrating new visual effects, including additional stage lasers and other elements that we choreographed to the music. Every technical and creative choice was made to fulfill one primary goal: to make every person in the theater feel like they were part of the audience, creating an energetic and deeply immersive live event experience.

Learn More

Guardians of the Galaxy (2014)

At a time when the Marvel Cinematic Universe was known for its grounded heroes, Guardians was a deliberate pivot into a vibrant, cosmic, and comedic frontier. In my collaborations with Marvel executives, the key challenge was to develop a stereoscopic strategy that would honor the established MCU 'feel' while creating a bold new visual language for this unique corner of their universe. The goal was to use 3D as a storytelling tool that would complement the film's offbeat, character-driven humor and visual splendor, creating something that felt both familiar to fans and entirely fresh.

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Guardians of the Galaxy (2014)

At a time when the Marvel Cinematic Universe was known for its grounded heroes, Guardians was a deliberate pivot into a vibrant, cosmic, and comedic frontier. In my collaborations with Marvel executives, the key challenge was to develop a stereoscopic strategy that would honor the established MCU 'feel' while creating a bold new visual language for this unique corner of their universe. The goal was to use 3D as a storytelling tool that would complement the film's offbeat, character-driven humor and visual splendor, creating something that felt both familiar to fans and entirely fresh.

Learn More

Guardians of the Galaxy

At a time when the Marvel Cinematic Universe was known for its grounded heroes, Guardians was a deliberate pivot into a vibrant, cosmic, and comedic frontier. In my collaborations with Marvel executives, the key challenge was to develop a stereoscopic strategy that would honor the established MCU 'feel' while creating a bold new visual language for this unique corner of their universe. The goal was to use 3D as a storytelling tool that would complement the film's offbeat, character-driven humor and visual splendor, creating something that felt both familiar to fans and entirely fresh.

Learn More